Abstract
There is a growing concern with preparing a sufficient numberof highly qualified professional in areas of Science, Technology, Engineering and Mathematics (STEM). However, the number of students to reach proficiency and pursue in STEM majors seems to be decreasing. Augmented Reality (AR) is one of the evolving technologies that have potential and effect on learning, especially in STEM education. The aim of this paper is to review and analyzeexisting works that are related to AR in STEM Education. In this study, the common design elements, components or features fordesigning educational AR framework in STEM education were analyzed. This paper determined a literature review which included 67 studies from scientific journals and papers. The findings indicated that there were many components which played an important role to construct a mobile AR framework in STEM education. By reviewing existing research, the study identified key components for designing effective AR frameworks, including AR systems, multimedia elements, teaching methods, and learning outcomes. The findings suggested that AR could enhance student motivation, understanding, and development of practical skills in STEM subjects. With these reviewed, understanding on how to develop the educational AR apps in STEM education could be enhanced
Recommended Citation
Eh Phon, Danakorn Nincarean and Mohd Razali, Nur Fatin Razlieya Binti
(2024)
"Mobile Augmented Reality Framework in STEM Education: A Systematic Literature Review,"
Iraqi Journal for Computer Science and Mathematics: Vol. 5:
Iss.
3, Article 6.
DOI: https://doi.org/10.52866/ijcsm.2024.05.03.032
Available at:
https://ijcsm.researchcommons.org/ijcsm/vol5/iss3/6